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Motion Graphics

Scholar Year: 2020/2021 - 1S

Code: PA14    Acronym: CPAG
Scientific Fields: Áudio-Visuais e Produção dos Media
Section/Department: Arts

Courses

Acronym N. of students Study Plan Curricular year ECTS Contact hours Total Time
TSPPA 19 5,0 52 135,0

Teaching weeks: 15

Head

TeacherResponsability
Pedro Miguel Rebelo FelícioHead
Carlos Rozendo Barreto XavierHead

Weekly workload

Hours/week T TP P PL L TC E OT OT/PL TPL O S
Type of classes

Lectures

Type Teacher Classes Hours
Contact hours Totals 1 5,50
António Tomé   1,86
Carlos Barreto Xavier   1,00
Luís Simões   2,47

Teaching language

Portuguese

Intended learning outcomes (Knowledges, skills and competencies to be developed by the students)

Develop a set of theoretical and technical knowledge of processes of motion graphics, allowing the student to acquire the skills necessary for carrying out such products. It is intended that the student:

Recognize the different stages of the creation and production of motion graphic;
Acquire basic skills in creating digital visual effects for later use in diverse multimedia products (internet, cinema, television, advertising, etc.);
Develop creative abilities in the development of complex visual effects;
Perform communication projects, using tools appropriate to motion graphics.

Syllabus

Image editing in Adobe Photoshop
Vector drawing in Adobe Illustrator
Motion graphics in After Effects
Typography applied to graphic animation
Video editing in Adobe After Effects
Audio editing with Adobe Audition
Oracles and animated graphics (effects, transitions and color correction)
Motion graphics integrate with video, image and audio

Software

Adobe After Effects CC (com C4d Lite)

Adobe Audition


Demonstration of the syllabus coherence with the UC intended learning outcomes

Motion graphics are presented today as an added value in the audiovisual communication process, assuming an important position in this area.
This Course seek to articulate the conceptual, technical and experimental fields inherent in the development of this content to encourage the acquisition of specific knowledge of this area and apply them in the design and implementation of practical projects.
It is intended, through the content to address, provide students with a set of surgical instruments that meet the goals outlined and enable them to understand, analyze and develop the various stages of composition of a graphic animation design, both in expressive terms as functional.
The consequent intervention in specific areas of responsibility, through the use of design methodologies, aims to provide a systematic, deepening and consolidation of acquired knowledge and promote the acquisition and development of appropriate working methods.

Teaching methodologies

The sessions will focus on the discussion in plenary and / or small groups from the information provided directly by the teacher or with the use of different materials. The process will include:
a) Study of graphic animation concepts
b) the operation of programs for compositing and motion graphics
c) The production of graphic compositions
d) The realization of graphic animation products for integration in audio-visual products
e) The presentation and discussion of papers

Demonstration of the teaching methodologies coherence with the curricular unit's intended learning outcomes

This course methodologies will be used to, in a structured manner, combining the analytical dimensions, critical and experimental, proposed by the syllabus. The work will be theoretical-practical and practical nature and will be based on two main aspects: on the one hand the study of the essential methodologies that will make a critical analysis and supported by scientific knowledge of the objects under study, allowing students to construct their knowledge in a sustained manner; on the other hand, favoring an experimental scale, the exploitation of communication and expressive potential presented by the various production processes and techniques of composition and graphic animations.
The aim is also to promote a growing autonomy in the use of different digital tools suitable for the production of this type of animation. The link between these aspects will be developed either by conducting exercises and phased work proposals that allow a systematic acquisition and based knowledge and analysis and execution capabilities, either through contact with works of interest, with a view to establishing an extension of creative perspectives and technological knowledge related to the area.
The working sessions will contemplate the analysis and discussion of videos and other works alongside a technical experiments work. It is intended with this methodology to establish a systematic link between the acquisition of theoretical knowledge and skills development, perspetivando its application in different contexts. By promoting the relationship between the fields of perception, knowledge and communication, we are invited students to submit creative proposals arising from research processes to allow his claim in aesthetic and communicational terms.

Assessment methodologies and evidences

The classification of students will be based on:

1. Participation in the practical application sessions 10%
2. Development of 4 programmed practical exercises 40% (4x10%)
3. Motion graphics project 50%

Attendance system

The evaluation of UC is governed by the frequency of Regulation and Evaluation (RFA) ESE / IPS, a continuous assessment model. The student no use in continuous assessment will be given the possibility of essentially practical examination, to be developed in the examination period of normal time set in the academic calendar.
The attendance of students is governed by a minimum of 75% attendance in the practical application component, except for students with special status (Article 24 of the RFA). The student who does not meet this minimum requirement can not be classified as continuous assessment.

Bibliography

Byrne, Bill &, Braha, Yael, Creative Motion Graphic Titling: Titling with Motion Graphics for Film, Video, and the Web, Burlington: Focal Press, 2013
Dewdney, Andrew & Ride, Peter, The Digital Media Handbook. New York: Routledge, 2014
Gambar, Ron, Nuke 101: Professional Compositing and Visual Effects, Berkeley: Peachpitt press, 2011
Gress, John, [digital] Visual Effects and Compositing, Berkeley: New Riders, 2014
Trish, Mayor & Trish, Chris, Criando Motion Graphics com After Effects, Rio de Janeiro: Elsevier Editora, 2011
Lisa Fridsma & Brie Gyncild (2016), Adobe After Effects CC Classroom in a Book, Editora Adobe Press, ISBN 9780134665320

Observations

The evaluation of the motion graphics project is subject to presentation and classroom discussion, without which the student will not be assessed.

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Página gerada em: 2024-03-28 às 19:04:19