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Multimedia Applications
Scholar Year: 2019/2020 - 2S
| Code: |
INF32173 |
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Acronym: |
AM |
| Scientific Fields: |
Informática |
Courses
| Acronym |
N. of students |
Study plan |
Curricular year |
ECTS |
Contact time |
Total Time |
| INF |
100 |
|
2º |
6,0 |
60 |
162,0 |
Teaching language
Portuguese
Intended learning outcomes (Knowledges, skills and competencies to be developed by the students)
Know:
- Forms of representation of multimedia information, namely: techniques for digitization; techniques and formats; information compression techniques; hardware.
- Mechanisms for processing, storage and transmission in multimedia systems.
- Protocols, services and Multimedia API;
- Applications, interfaces and development tools.
Be able to:
- Design and implement a multimedia application, using an authoring tool.
Syllabus
- Introduction to the concept of multimedia;
- Digital information and interactivity;
- Main related physical phenomena;
- Fundamentals of information representation;
- Representation of multimedia information;
- General techniques for data compression;
- Compression techniques applied to multimedia content;
- Representation, compression and formats of audio content;
- Representation, compression and formats of image content;
- Representation, compression and formats of video content;
- Introduction to the main concepts of computer graphics and image synthesis;
- Game design fundamentals.
Software
Inkscape
Unity
Gimp
Audacity
Paint .NET
Assessment methodologies and evidences
Elements of evaluation:
Project - Implementation of a videogame or similar application using the Unity3D engine. Minimal grade: Sufficient.
Test - Individual written test without consultation. Minimum grade: 8.0 values
Game Development Document (GDD) - Delivery of an initial document about the idea of the game to be implemented. Minimal Note: Sufficient.
Exam - Individual written exam. Minimum grade: 8.0 values.
The delivery of the GDD will be complemented with a brief presentation in class.
Exams and tests are graded from 0 to 20.
Project notes and GDD with qualitative scale, converted at the end as follows:
- Insufficient: 0 values
- Sufficient: 10 values
- Reasonable: 12.5 values
- Good: 15 values
- Very Good: 17.5 Values
- Exceptional: 20 values
Calculation of final grade:
Option 1> 50% Gamification component + 50% Project
or
Option 2> 20% Test / Exam + 40% Project + 20% Work1 + 20% Work2
The evaluation component consists of a continuous evaluation composed of a set of works of different nature and punctuated with specific rules detailed in the page of the course.
Alternatively, students may opt for option 2 for continuous assessment.
In any of the options is obligatory the delivery of a Game Development Document that precedes the development of the project.
Attendance system
The students are not restricted by an attendance system.
Primary Bibliography
Nuno Magalhães Ribeiro;Multimédia e Tecnologias Interativas, FCA, 2012. ISBN: 978-972-722-744-0 |
Nuno Ribeiro, José Torres;Tecnologias de Compressão Multimédia, FCA, 2009. ISBN: 978-972-722-633-7 |
Alberto Simões;Introdução ao desenvolvimento de jogos com Unity, FCA, 2017. ISBN: 978-972-722-883-6 |
Secondary Bibliography
Ze-Nian Li, Mark S. Drew, Jiangcauan Liu;Fundamentals of Multimedia, Springer, 2014. ISBN: 978-3-319-05289-2 |
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