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Multimedia Applications

Scholar Year: 2019/2020 - 2S

Code: INF32173    Acronym: AM
Scientific Fields: Informática
Section/Department: DSI - Department of Systems and Information Technology

Courses

Acronym N. of students Study plan Curricular year ECTS Contact time Total Time
INF 100 6,0 60 162,0

Teaching weeks: 15

Head

TeacherResponsability
Fausto José da Silva Valentim MouratoHead

Weekly workload

Hours/week T TP P PL L TC THE EL OT OT/PL TPL S
Type of classes 2 2

Lectures

Type Teacher Classes Hours
Theorethical and Practical classes Totals 1 2,00
Fausto Mourato   4,00
Prática Laboratorial Totals 1 2,00
Martinha Piteira   4,00
Rossana Santos   4,00

Teaching language

Portuguese

Intended learning outcomes (Knowledges, skills and competencies to be developed by the students)

Know:
- Forms of representation of multimedia information, namely: techniques for digitization; techniques and formats; information compression techniques; hardware.
- Mechanisms for processing, storage and transmission in multimedia systems.
- Protocols, services and Multimedia API;
- Applications, interfaces and development tools.

Be able to:
- Design and implement a multimedia application, using an authoring tool.

Syllabus

- Introduction to the concept of multimedia;
- Digital information and interactivity;
- Main related physical phenomena;
- Fundamentals of information representation;
- Representation of multimedia information;
- General techniques for data compression;
- Compression techniques applied to multimedia content;
- Representation, compression and formats of audio content;
- Representation, compression and formats of image content;
- Representation, compression and formats of video content;
- Introduction to the main concepts of computer graphics and image synthesis;
- Game design fundamentals.

Software

Inkscape

Unity

Gimp

Audacity

Paint .NET


Assessment methodologies and evidences

Elements of evaluation:
Project - Implementation of a videogame or similar application using the Unity3D engine. Minimal grade: Sufficient.
Test - Individual written test without consultation. Minimum grade: 8.0 values
Game Development Document (GDD) - Delivery of an initial document about the idea of ​​the game to be implemented. Minimal Note: Sufficient.
Exam - Individual written exam. Minimum grade: 8.0 values.

The delivery of the GDD will be complemented with a brief presentation in class.

Exams and tests are graded from 0 to 20.
Project notes and GDD with qualitative scale, converted at the end as follows:
- Insufficient: 0 values
- Sufficient: 10 values
- Reasonable: 12.5 values
- Good: 15 values
- Very Good: 17.5 Values
- Exceptional: 20 values


Calculation of final grade:

Option 1> 50% Gamification component + 50% Project
or
Option 2> 20% Test / Exam + 40% Project + 20% Work1 + 20% Work2


The evaluation component consists of a continuous evaluation composed of a set of works of different nature and punctuated with specific rules detailed in the page of the course.

Alternatively, students may opt for option 2 for continuous assessment.

In any of the options is obligatory the delivery of a Game Development Document that precedes the development of the project.

Attendance system

The students are not restricted by an attendance system.

Primary Bibliography

Nuno Magalhães Ribeiro;Multimédia e Tecnologias Interativas, FCA, 2012. ISBN: 978-972-722-744-0
Nuno Ribeiro, José Torres;Tecnologias de Compressão Multimédia, FCA, 2009. ISBN: 978-972-722-633-7
Alberto Simões;Introdução ao desenvolvimento de jogos com Unity, FCA, 2017. ISBN: 978-972-722-883-6

Secondary Bibliography

Ze-Nian Li, Mark S. Drew, Jiangcauan Liu;Fundamentals of Multimedia, Springer, 2014. ISBN: 978-3-319-05289-2
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